Virtual Reality (VR) training course

rocket
Course Detail Image
Course Detail
Course Level: Beginner to Advanced
Course Duration: 4 Months | 8 Months
Training Days: Monday to Friday
Training Time: 4 Hours/Day | Regular Office Hours
Course Mode: In-class (Offline) at our premises
Course Type: Job-Oriented Training
Course Start: Upon Registration / Admission
Class Size: 1-to-1 | No Groups | No Batches

COURSE BENEFITS

  • Your Final Training Destination: We focus on real knowledge and practical skills—your training ends only when you secure a job.
  • Discover Your Strengths: We help you choose (or suggest) the right technology based on your abilities and career goals.
  • Recognize Your Skills: The entire program follows industry practices, and on successful placement, you receive an experience letter to validate your expertise.
  • Be a High-Paid Fresher: Our unique training and placement model helps you secure the best possible starting salary. If you receive a better offer than ours, you are free to join them.
  • No Limits on Learning: There is no fixed syllabus. Learn as much as you want—beyond standard topics—to build strong logical and technical skills.

What is Virtual Reality (VR)?

Differences between VR, Augmented Reality (AR), and Mixed Reality (MR).

History and Evolution of VR.

Key milestones in VR development.

Overview of significant companies and technologies in VR.

VR Use Cases and Applications in various industries (gaming, education, healthcare, real estate, etc.).

A Virtual Reality (VR) training course for freshers involves a blend of theoretical knowledge, practical exercises, and hands-on development.

Understanding VR environments.

Types of VR systems (PC-based, standalone, mobile VR).

Overview of popular VR development platforms (Unity, Unreal Engine).

Installation and setup of VR development environments.

Introduction to the Unity interface.

Basic Unity projects and scenes

Installing and configuring VR SDKs (Oculus SDK, SteamVR, Google VR SDK).

VR SDKs and Libraries

Working with first VR Application.

Creating a simple VR environment.

Adding 3D objects to VR scenes.

Handling user input and interaction.

Adding interactivity to VR objects.

Movement and Navigation in VR.

Implementing teleportation and smooth movement.

Avoiding motion sickness in VR.

User Interface in VR.

Designing user interfaces for VR.

Best practices for UI/UX in VR applications.

Using VR Controllers and Sensors.

Integrating VR controllers.

Using sensors for enhanced interaction.

Multiplayer and Social VR.

Basics of creating multiplayer VR experiences.

Social interaction in VR environments.

Techniques to optimize VR app performance.

Handling different VR hardware and resolutions.

Common issues in VR development and how to fix them.

Tools for testing and debugging VR applications.

Define a final project scope and objectives.

Create a project timeline and milestones.

Development and Presentation

Develop the capstone project with periodic reviews.

Final presentation and demo of the project.

The courseware can be customized based on the specific requirements and skill level of the learners. Practical exercises and hands-on labs should be included to reinforce the theoretical concepts and provide practical experience with Linux administration. This course outline is intended as a general guide and may be customized to meet specific training objectives by trainer to trainer and candidates to candidates.

Hands-On Practice: The best way to learn VR development is through practical experience. Encourage regular practice and experimentation.

Continuous Learning: VR technology is rapidly evolving, so encourage continuous learning and staying updated with the latest advancements.

Students and enthusiasts interested in AR/VR/Mix virtual reality worlds.

This can be learned by any individual who has graduated, IT or non IT both.

LEARN WHAT SUITS YOU BEST

No limits on learning, duration, interviews, or salary growth. Learn as much as you want and get fully prepared for your first job—with complete freedom to grow at your pace.

4 MONTHS TRAINING(CODE :- PTP 4)

  • 4-month intensive training program

  • Monday to Friday (4 hours per day)

  • Only practical, hands-on learning

  • Individual 1-to-1 personalized training

  • Training by professional industry developers

  • Stipend offered based on performance

  • Guaranteed job through our on-job training model

  • Ideal for Diploma/Graduates (any stream), career switchers, and IT enthusiasts

12 MONTHS TRAINING(CODE :- PTP 12)

  • Up to 12 Months or Until Placement

  • Monday to Friday (full day Adjusted Based on Work Opportunity)

  • Live Work-Based Training with a Collaborative Team

  • 1 to 1, Real-World Project Experience & Industry-Standard Skills

  • Unlimited Placement Support with Dual Job Opportunities

  • Industry Diploma Recognized as Experience + Training Certificate

  • Join as a Fresher, Graduate as an Experienced Professional Developer

  • 10+2, Diploma/Graduate (Any Stream), Career Changers & IT Enthusiasts.

GLOBAL ACCREDITATIONS

  • client
  • client
  • client
  • client
  • client