Virtual Reality (VR) training course

Course Detail Image
Course Detail
Course Level: Beginner to Advanced
Course Duration: 4 Months | 8 Months
Training Days: Monday to Friday
Training Time: 4 hours / Day | Regular Office Time
Course Mode: IN-class (Offline) at our premises
Course Type: JOB oriented training
Course Start On: On Registration | Admission
Class Size: 1 to 1 | No Groups| No Batch


  • Considering is your last training: We assure for knowledge, so once your get job then your training will end.
  • Know your skills:Choose/Suggested a technology what you can do best.
  • Authenticate your skills: Entire course is on industrial practice so awarded with experience latter on placement.
  • Be highest paid fresher:We invented a unique model to get the job with highest starting salary, if you get good offer then US, you can join to them.
  • We don’t bind your ability: No specific course content, learn as much as you can, beyond the topics it helps to become logically sound.

What is Virtual Reality (VR)?

Differences between VR, Augmented Reality (AR), and Mixed Reality (MR).

History and Evolution of VR.

Key milestones in VR development.

Overview of significant companies and technologies in VR.

VR Use Cases and Applications in various industries (gaming, education, healthcare, real estate, etc.).

A Virtual Reality (VR) training course for freshers involves a blend of theoretical knowledge, practical exercises, and hands-on development.

Understanding VR environments.

Types of VR systems (PC-based, standalone, mobile VR).

Overview of popular VR development platforms (Unity, Unreal Engine).

Installation and setup of VR development environments.

Introduction to the Unity interface.

Basic Unity projects and scenes

Installing and configuring VR SDKs (Oculus SDK, SteamVR, Google VR SDK).

VR SDKs and Libraries

Working with first VR Application.

Creating a simple VR environment.

Adding 3D objects to VR scenes.

Handling user input and interaction.

Adding interactivity to VR objects.

Movement and Navigation in VR.

Implementing teleportation and smooth movement.

Avoiding motion sickness in VR.

User Interface in VR.

Designing user interfaces for VR.

Best practices for UI/UX in VR applications.

Using VR Controllers and Sensors.

Integrating VR controllers.

Using sensors for enhanced interaction.

Multiplayer and Social VR.

Basics of creating multiplayer VR experiences.

Social interaction in VR environments.

Techniques to optimize VR app performance.

Handling different VR hardware and resolutions.

Common issues in VR development and how to fix them.

Tools for testing and debugging VR applications.

Define a final project scope and objectives.

Create a project timeline and milestones.

Development and Presentation

Develop the capstone project with periodic reviews.

Final presentation and demo of the project.

The courseware can be customized based on the specific requirements and skill level of the learners. Practical exercises and hands-on labs should be included to reinforce the theoretical concepts and provide practical experience with Linux administration. This course outline is intended as a general guide and may be customized to meet specific training objectives by trainer to trainer and candidates to candidates.

Hands-On Practice: The best way to learn VR development is through practical experience. Encourage regular practice and experimentation.

Continuous Learning: VR technology is rapidly evolving, so encourage continuous learning and staying updated with the latest advancements.

Students and enthusiasts interested in AR/VR/Mix virtual reality worlds.

This can be learned by any individual who has graduated, IT or non IT both.


No limits on learning, no limits on duration, no limits on salary, no limits on interviews, learn as much as you can & get ready for your first job.


  • 4 months training duration

  • Monday to Friday (04 hours / Day)

  • Only practical based training

  • Individual 1 to 1 training

  • Professional developers as trainer

  • Stipend provide based on performance

  • Confirmed job – on-job training program


  • 8 months training duration

  • Monday to Friday (Regular office time)

  • Live & Direct work with team.

  • Stipend during training, Attractive salary offer.

  • +Unlimited placement, Dual job opportunity.

  • Get your first job offer on the day of joining.

  • IN as fresher OUT as experienced professional developer


  • client
  • client
  • client
  • client
  • client